🕹️ My Projects
Hurricane Fruit
Type: Personal Project – 2D Mobile Game
A mobile game where players catch falling fruits, manage their basket capacity, and deliver their collection to score points. The project focuses on creating an accessible mobile gameplay loop while exploring collection mechanics, resource management, visual feedback, and progression.
My Role: Game Designer | Systems Designer | Unity Developer
B Corp
Type: Bachelor's Final Project – 3D Adventure Game
A 3D adventure game set in a post-apocalyptic world where the disappearance of bees causes an environmental crisis. Players explore a village, solve puzzles, use stealth and combat, and uncover the truth behind the surviving bees.
My Role: Game Designer | Level Designer | Narrative Designer
Three Jewels
Type: Board Game Project
A competitive board game where players compete to collect three jewels and become queen. Players navigate a shifting board that can change routes and disrupt their plans throughout the match.
My Role: Game Designer
Esmerald
Type: Coursework – 3D Game with 2D elements for mobile
A mining-themed game where players build and upgrade a team of miners to discover valuable gemstones. The game combines character progression with educational elements about mining and gemstones.
My Role: Game Designer
Nightmare
Type: Project – 2D Adventure Game
A 2D adventure puzzle game set in a haunted school. Where a teenager explores the environment, collects items, and avoids supernatural manifestations of past bullying and trauma.
My Role: Game Designer | Level Designer | Narrative Designer
Aurora
Type: Game Jam – 2D Game
A 2D Game Jam prototype where the player switches between geometric forms while moving through a continuous rain of shapes. Matching the correct form earns points and unlocks the potential to use different powers.
My Role: Game Designer | Gameplay Designer
Face the Fake
Type: Game Jam – 3D Game
A 3D combat game where the player must defeat toxic creatures before time runs out without becoming corrupted. Taking damage grants characteristics from enemies, creating a risk-reward system where the player can become stronger while getting closer to defeat.
My Role: Game Designer | Character & Enemy Designer | Narrative Designer