Game Designer | Level Designer | QA Tester | Game Developer
Professional Summary
Game Designer and QA Tester with a background in game development, level design, gameplay prototyping and quality assurance. I hold a degree in Game Design from Universidade Anhembi Morumbi and have hands-on experience developing and testing interactive experiences across multiple platforms.
My experience combines creative and technical skills, including gameplay design, level design, prototyping, bug investigation and functional testing. I have worked with engines such as Unity, Unreal Engine, GameMaker, Construct 3 and Godot, using this multidisciplinary background to understand both the player experience and the technical side of game development.
💼 Professional Experience
TestFly
Role: Quality Assurance Tester Period: August 2025 – July 2026
Executed test cases across multiple client game projects, validating gameplay systems and feature implementations.
Performed functional, exploratory, and regression testing across different builds and platforms.
Identified, reproduced, and documented bugs using Jira, including clear reproduction steps, severity classification, and supporting media.
Managed and executed structured test cases using TestRail.
Maintained testing documentation and project knowledge bases using Confluence.
Provided detailed feedback on gameplay UX, performance issues, and visual consistency.
Collaborated with developers, designers, and QA teams to investigate bug triggers and improve overall game quality and stability.
CTRL+PLAY
Role: Programming & Game Development Instructor Period: October 2021 – August 2025
Designed and delivered practical classes focused on programming logic and game development.
Taught programming concepts using Python, C++, Java, and JavaScript for students from elementary to high school levels.
Developed educational projects using engines such as Unity, GameMaker, Construct 3, Scratch, Roblox Studio, and Godot.
Guided students in game design concepts including prototyping, narrative creation, and level balancing.
Organized tabletop RPG sessions to encourage storytelling, creativity, and teamwork.
Applied QA practices in student projects, including bug identification, functional testing, and validation checklists.
Supported internal events, workshops, and educational Game Jams.
Criando Valor
Role: Mobile Developer / AR Developer Period: January 2021 – April 2021
Developed and maintained mobile applications featuring Augmented Reality (AR) experiences.
Researched and implemented emerging technologies for mobile 3D content integration.
Modeled and textured optimized 3D assets for smartphone performance.
Collaborated with partner companies and AR providers during product demonstrations and testing.
Conducted functional and UX testing across multiple devices to improve stability and performance.
GamerXp Arena
Role: Level Designer / Gameplay Designer Period: February 2019 – April 2019
Designed and balanced levels for an indie game under development.
Contributed to gameplay mechanics focused on player progression and challenge pacing.
Assisted in the creation of Game Design Documentation (GDD), detailing systems, rules, and mechanics.
Collaborated on sound design decisions and environmental audio integration.
Helped define level flow and visual identity with a player-centered design approach.
Soldier Segurança
Role: Office Assistant Period:March 2016 – February 2017
Managed and updated user records within the company’s internal systems.
Tracked purchases, materials, and operational resources used in field activities.
Assisted with route planning and logistical calculations for operational missions.
Monitored vehicle mileage and prepared fleet activity reports.
Organized administrative data and supported the logistics team with operational documentation.