About Me
Hi! I'm João Victor, a Game Designer and QA Tester with a technical background in game development.
I specialize in gameplay design, level design, prototyping and player experience, combining creative problem-solving with hands-on development and professional QA experience.
My background includes designing and prototyping 2D and 3D games, developing interactive experiences, working with multiple game engines, and testing games across different platforms.
My QA experience has strengthened my ability to identify problems, investigate their causes, communicate clearly with development teams, and iterate on gameplay features with the player experience in mind.
I enjoy turning ideas into playable experiences, testing them, learning from the results, and continuously refining the design.
Career Goals
I'm drawn to adventure and story-driven games that give players meaningful freedom in how they approach challenges — whether through stealth, direct combat, creative use of abilities, or different character builds. I want to design gameplay that makes these choices feel impactful.
What excites me most is when game design, level design, and narrative are deeply connected — when mechanics earned through progression can unlock new areas, approaches, or possibilities for the player. Cyberpunk 2077 is a great example of this philosophy, and it is the kind of interconnected player experience I want to create.
My goal is to build a career as a Game Designer, contributing to projects that combine strong gameplay, meaningful player choice, and narrative. My background in QA and game development allows me to approach design from both creative and technical perspectives, while collaborating with multidisciplinary teams and continuously growing as a designer.